The most important lesson was that we should not waste time giving
explanations, that children are beings of action and that is the only way we
have to motivate them and also to make them participate in physical education.
This appeared when one of our mates wanted to make a modification in her game
in order to make it more active for all the pupils. However, instead of putting
it into practice she tried to dialogue with us so as to find the better
solution. Nonetheless, this was not what she should have done. The best way to
know if a modification works is doing it, without hesitation. And then, we will
be able to change the things that do not work. Otherwise, children become
distracted with other things and then it is more difficult to go back to the
game. Of course, this is not an easy task since the teacher has to have the
confidence to be sure that he will be able to modify the game on the fly. As I
have said along the portfolio, experience is a great advantage in this point,
but it is also important that we dare to experiment, to try new things. In the
end, this is the final purpose of education, to innovate the methodology and
the activities in order to facilitate the learning to the students.
What I also learned is that any game can be adapted to all ages and
purposes. That was the case of a tag game which was similar to "cops and
thieves" but this time was adapted to older people. How was it done? As
simply as using an object so as to introduce the need of planning an strategy.
Although so many people may think that tag games are only for children, this
belief was refuted when we had to play it. Strategy is a way to make a game
more complex and thus for older players. The motor domain is combined with the
cognitive one giving the game the amusement that might have lost due to the
age.
In conclusion, teachers should be able to design flexible activities
that address to all kind of students. But we also have to take into account
that planning cannot ensure that an activity will work. As a result, the
teacher should have enough creativity and resources in order to adapt the game
to the needs that might arise. Nonetheless, all these virtues can only be shown
if the teacher has courage and he is not afraid to change.
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